This manga managed to capture my attention eventhough I have zero knowledge about the boardgame it was centralised around. I have never before felt so UNSATISFIED with a manga that I have been fairly enjoying. Detik itu juga roh Sai Fujiwara, pemain go berbakat dari zaman Heian yang bersemayam dalam papan itu, masuk ke dalam pikiran Hikaru. Hikaru Shindo, seorang anak kelas 6 SD, menemukan papan permainan go tua di gudang kakeknya. Hikaru knows what this means to him, but will he understand what it means to the new wave of go players and, indeed, the game of go itself? Final Volume! Frustrating and Unsatisfying manga. The stakes, however, aren't for personal glory but for something far deeper, something that differentiates a mere game from a way of life. Hikaru knows what this means to him, but will he understand what it means to the new wave of go players and Endgame: Hikaru is in the toughest battle of his life when he faces Ko Yong Ha, Korea's top player in the Hokuto Cup tournament. ![]() Endgame: Hikaru is in the toughest battle of his life when he faces Ko Yong Ha, Korea's top player in the Hokuto Cup tournament.
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